Of course, depending on your class you might have other options.Īrchdruid: "Walls? What walls?" You get a spell that removes walls from the equation entirely. Yeah, this takes a while, but hey, it's a siege :P. the one that recharges every second turn rather than being one-shot) you can also advance, fire a few shots, then retreat to heal up and repeat that until the enemy goes down. Maybe put a cheap, disposable unit ahead that'll lure some of their archers forward to where your siege weapons can target them. Over the next few turns you can create a breach, then you advance your forces into position. Slowly creep your long-ranged siege engines forward until they can start targeting the wall but are still safely out of reach of any return fire. If you can find a stone giant somewhere, hang on to them.they're basically living (healing!) trebuchets that pack a nice punch in melee too, and they'll win sieges for you all by themselves. Siege weapons help as well (if you're a Dreadnought, Cannons are basically the ultimate siege assault tool, but even other classes will get a lot of mileage out of Trebuchets). You need a significant superiority either in sheer numbers or in quality to take over a walled city. (Okay, with the obvious joke out of the way.) Read more official news and updates from the official Monster Hunter Rise Sunbreak website.Funny, I thought you were a Tactical Genius. Read our other guides for Monster Hunter Rise Sunbreak here: Other Monster Hunter Rise Sunbreak Guides Or, if you want to get back to the main base camp, you can use the Great Wirebug located near the fishing spot. Once you’re done with the secret area, you can get back via the route you’ve taken to get in.
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